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On the factors causing processing difficulty of multiple-scene displays

机译:关于造成多屏显示处理困难的因素

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摘要

Multiplex viewing of static or dynamic scenes is an increasing feature of screen media. Most existing multiplex experiments have examined detection across increasing scene numbers, but currently no systematic evaluation of the factors that might produce difficulty in processing multiplexes exists. Across five experiments we provide such an evaluation. Experiment 1 characterises difficulty in change detection when the number of scenes is increased. Experiment 2 reveals that the increased difficulty across multiple-scene displays is caused by the total amount of visual information accounts for differences in change detection times, regardless of whether this information is presented across multiple scenes, or contained in one scene. Experiment 3 shows that whether quadrants of a display were drawn from the same, or different scenes did not affect change detection performance. Experiment 4 demonstrates that knowing which scene the change will occur in means participants can perform at monoplex level. Finally, Experiment 5 finds that changes of central interest in multiplexed scenes are detected far easier than marginal interest changes to such an extent that a centrally interesting object removal in nine screens is detected more rapidly than a marginally interesting object removal in four screens. Processing multiple-screen displays therefore seems dependent on the amount of information, and the importance of that information to the task, rather than simply the number of scenes in the display. We discuss the theoretical and applied implications of these findings.
机译:静态或动态场景的多重查看是屏幕媒体的一项越来越多的功能。大多数现有的多路复用实验已经检查了场景数量增加时的检测,但是目前尚不存在可能会在处理多路复用时产生困难的因素的系统评估。在五个实验中,我们提供了这样的评估。实验1的特征是场景数量增加时变化检测的困难。实验2显示,跨场景显示的难度增加是由于视觉信息总量说明了变化检测时间的差异,无论该信息是跨多个场景呈现还是包含在一个场景中。实验3显示,显示器的象限是从相同还是不同的场景绘制的,不会影响更改检测性能。实验4证明,知道更改将发生在哪个场景中意味着参与者可以在单声道水平上执行。最终,实验5发现,在多角度场景中,中心兴趣的变化比边缘兴趣变化的检测要容易得多,在某种程度上,与四个屏幕中的边缘兴趣对象的去除相比,在九个屏幕中中心兴趣的对象的去除被更快地检测到。因此,处理多屏显示似乎取决于信息量以及该信息对任务的重要性,而不仅仅是显示场景的数量。我们讨论了这些发现的理论和应用意义。

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